With articles going around about how Shadows of Valentia, on the grounds of being a remake of Gaiden, is going to be hard, scary, and old-timey AF, I wanted to put together some things for people who aren’t familiar with the older games and maybe assuage some worries about this!
The original game introduces mechanics that later games employ, like world map features, multiple lords, unbreakable weapons, and branching promotion choices. Even if you’ve only played Awakening or Fates, a lot of Gaiden’s novelties might be more familiar than you expect.
Casual mode was introduced in the previous (never localized) remake, not in Awakening, and hasn’t gone away since. There’s definitely no reason to believe it won’t be available here.
Although this is a remake, Gaiden has very little artwork and is definitely the least known full FE title, which means it’s going to be a fresh and new experience for literally everyone.
We’re already seeing dramatic and awesome updates to existing characters, meaning you really don’t have to be attached to what’s already there to get introduced to them. Going from this to this is a big, but really exciting shift!
Most importantly, IMO: this is a totally out of left field move for Intelligent Systems. No one expected this. Gorgeously revamping an oddball entry and straying from the established “look” that sold the previous 2 games is a risky move, and shows that IS/Nintendo are confident in the series’ strength.
– Fire Emblem Echoes: Shadows of Valentia announced for 3DS; pseudo-remake of Fire Emblem Gaiden, releasing May 19 – Fire Emblem game for Nintendo Switch in development, planning to release in 2018 – Fire Emblem Warriors also being developed for New 3DS, releasing Fall 2017 – Fire Emblem Heroes announced for mobile platforms, original story, RTS gameplay, releasing February 2 for Google Play, TBA for iOS devices – Character ballot will take place to see what character appears in Fire Emblem Heroes next
UPDATE: Fire Emblem Echoes: Shadows of Valentia will release alongside two amiibos of the main protagonists
Heterosexuality is a couch. Nobody even bats an eye if you keep it in the living room for everyone to see–it’s simply expected. I mean, where the hell else would you keep it? Hidden in a bedroom? No, that would be weird.
Homosexuality is a bed. Having a bed in a public room is considered weird and gross–you’re expected to keep it in private bedroom you close the door to before anyone else comes over. Because even though there are a million and one things someone can do sitting on a bed
that aren’t sexual (and plenty of ways to have sex on a couch), the first and foremost thing anyone associates beds with is sex.
Bisexuality is a Western-style futon. Sometimes it functions like a couch, sometimes it functions like a bed, but whichever position it’s in at the moment, it’s still a goddamn futon. People who want to use it as a couch give you shit for not having a real
couch; people who want to use it as a bed give you shit for not having a
real bed. It’s acceptable in your living room, but only if you make extra certain to put it in couch position and hide the sheets before company comes over. Otherwise, you’d better hide it in a guest room.
Asexuality is a table. No matter how many times you tell people it’s not meant to be sat on, dickheads with no manners will try to park their nasty asses on it anyway.
As Shad argues in the video, the gambeson is perhaps most one of the unappreciated aspect of armor, largely due to the unimpressive visual nature of it and misinformation spread by roleplaying games, both the early tabletop variety and video games variety.
Gambesons are not only an important part of so many armor compositions but also a viable armor in of themselves and were a fashion item at some points in history. We’re huge fans of the gambeson and would love to see them get more wide spread appreciation.
So, if you’re designing an outfit for a character who needs an armor that is light, not too heavy duty and/or can look fabulous – consider the gambeson.