Ok, guys, so I beat Awakening today and I’m gonna talk about it. So if you don’t care about Fire Emblem, just skip this post.
So Awakening is pretty awesome. There are a lot of features that I really love about it, but there are still a few that I don’t like, and a lot of those came out in the final battle, actually. But more about that later.
First off, the difficulty. Until the Endgame chapter, Awakening is squarely in the middle of the pack to me. It’s easier (though not by much) than Blazing Sword and Shadow Dragon. It is, however, much more difficult than Sacred Stones, Path of Radiance or Radiant Dawn (from what I’ve seen, I’m not too far into RD yet, so I won’t talk about it much). It does mimic some of the features that makes SS so easy though, the random monster battles. SS has it’s tower where you can go and just fight monsters forever and level up and what-have-you, Awakening has a few, maybe forty, chances to have mini-battles with monsters. That’s great for leveling up weaker units and getting those elusive supports.
I also approve that the monsters were not the main enemies. That was something I really disliked about SS. It didn’t feel like a FE game because you were killing monsters, not ripping your way through armies three times the size of yours. But Awakening managed to include monsters in interesting ways without having them take over the game. You still fought humans more than the Risen, but the Risen were there for a little variety. And being sort-of zombie creatures the Risen still seemed a lot more human than the floating eyeballs and whatnot of SS.
And back to supports…oh, the supports…in this game the support engine is GREAT. Most of the other games have a five support limit, meaning A support with one person if you can manage and then two others. Awakening doesn’t have this. Instead they have S support, where the characters get married. And then you are free to develop as many supports with as many people as you see fit. I love this, because it gives you a lot of chance for character development and also means that no matter who you’re standing next too you’re probably going to get some kind of support bonus after a while.
Unfortunately, I don’t think the characters are as entertaining as in previous games. There are some I love, that’s for sure. But a whole host of characters I didn’t really care about. And granted there’s always going to be a bunch of characters in FE games that you don’t care about just because there are so many. But it’s a far cry from Blazing Sword or Path of Radiance where I loved almost everyone and (in PoR especially) the supports made me cry laughing (or just cry). There were a few really good supports in Awakening, like my supports with Chrom and Tharja, but a lot of them were pretty Meh.
The fact that you the person you’re standing next to gets drawn into battle with you is great. Having a second person is super useful. Sometimes they block enemy attacks for you, and sometimes they attack with you, meaning your characters are a lot less likely to die from a fluke of the RNG.
However they seem to have forsaken the “Rescue” function for a “pair up” function. Now in some cases this is fine. I used it shamelessly to further my support goals and things like that. But in the final battle against the dragon, it really came back to bite me. Usually in the fight against the dragon you have your healer, then rescue them and draw them out of range. No such luck. My healer was like, the first person to die. So that was fun.
Also the final level: WHAT THE HELL. Usually there are like, maybe ten enemies right? And the dragon. At any rate you can concentrate on the dragon and let your other characters watch your back. In Awakening there are almost forty enemies and constantly respawning at that. I think I lost more characters there than I did in the entire rest of the game (this is a lie, but it was certainly the most I ever lost in a single level).
Granted I could have avoided this by turning off permanent death but please. Why is that option even there? Permanent death is one of the best things about FE. The stakes are so high. Don’t give us the option to welch out on that. Pah.
I do really like the fact that you can customize the tactician and can use yourself as a playable character. YES PLEASE. I think that may have had something to do with why I got so super involved in this one, to a degree I haven’t done since Blazing Sword. There aren’t a ton of options, but there are enough to make it feel really personal.
And I love the fact that you, as the tactician, are actually a MAJOR part of the game. I’m not going to give spoilers though, but it’s pretty cool. Although the story is a lot like a really nonsensical fantasy soap-opera at parts…and there were times where I was just “What is even going on, aaah this game”. Overall the story was pretty good. I like the fact that they give you direct control over some things, literally making you make yes or no choices about the fate of the world. And they’re always big things too. Part of me hates that though because I feel like a terrible person no matter which ones I choose…but I think it’s really cool. I’m basically going to go play through the game and take all of the opposite choices just to see what happens.
Another little thing, I love how they have so many nods and winks to the other games. Like you can find/buy/steal the weapons of other FE characters (like Hector’s Axe, Erica’s Blade) and so on. I used all those in the final few chapters and it made me really happy.
Ok this is getting really long so I’ll wrap it up. Overall, I LOVE the game play of Awakening, with few exceptions. As far as game play goes, I think it’s the best. The story is entertaining, but most of the characters are on the edge for me. Still I would say it ranks between Blazing Sword and Path of Radiance in my ever changing tie of which FE game I love best. I will definitely play it again. Maybe a lot. We shall see.
And now I’ll do you all a favor and stop spamming up your dashboards with it. Still, don’t think you’re free of FE forever. I am about to go finally finish RD. Hahaha!
Lano out!